local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133101217
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 217001
L2_1.gadget_id = 70220042
L3_1 = {}
L3_1.x = 1539.953
L3_1.y = 227.2
L3_1.z = 1271.703
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.area_id = 5
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 217004
L3_1 = {}
L3_1.x = 1542.663
L3_1.y = 227.348
L3_1.z = 1267.175
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 315.673
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 5
L2_1.tag = 4
L3_1 = {}
L3_1.config_id = 217005
L4_1 = {}
L4_1.x = 1536.46
L4_1.y = 227.788
L4_1.z = 1268.697
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 59.277
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 5
L3_1.tag = 4
L4_1 = {}
L4_1.config_id = 217006
L5_1 = {}
L5_1.x = 1548.634
L5_1.y = 227.209
L5_1.z = 1270.497
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 232.097
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 5
L4_1.tag = 4
L5_1 = {}
L5_1.config_id = 217007
L6_1 = {}
L6_1.x = 1537.952
L6_1.y = 227.302
L6_1.z = 1264.692
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 1.851
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 5
L5_1.tag = 4
L6_1 = {}
L6_1.config_id = 217008
L7_1 = {}
L7_1.x = 1534.795
L7_1.y = 227.436
L7_1.z = 1276.175
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 151.129
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 5
L6_1.tag = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "TreasureMapEvent"
L1_1(L2_1)
